Flutter › Flutter Widget Tree, Element Tree & BuildContext
How does Flutter's own element diffing algorithm actually efficiently determine exactly which specific parts of the widget tree genuinely need to be rebuilt after setState is actually called, avoiding needlessly rebuilding the entire tree completely from scratch every single time?
AdvancedAnswer
When setState is actually called, Flutter does not naively rebuild the entire overall widget tree completely from scratch, but instead efficiently walks back down through the tree starting specifically from the particular element where that specific state change genuinely actually occurred, comparing each newly rebuilt widget against its own existing previous corresponding widget at that exact same specific tree position, and if a given specific widget's own particular runtime type and Key genuinely still properly match, Flutter efficiently reuses that widget's own already existing corresponding element and its underlying render object, only actually updating that render object's own specific properties as genuinely needed, rather than wastefully recreating that entire object completely from absolute scratch every single time.
// Flutter reuses existing elements and render objects whenever
// a widget's own runtime type and Key genuinely still properly matchReal-world example A performance conscious developer learns that wrapping a small, deeply nested, genuinely unchanging static widget subtree with const specifically allows Flutter's own diffing algorithm to skip that entire specific subtree completely, since it can already immediately recognize that exact same instance is simply and genuinely being reused entirely unchanged.